Cloud racers

3D Racing

Fly in your high speed hover car though the sky city in the shortest time possible.

  • Duration: 10 weeks
  • Language: C++
  • Engine: ICE Core Engine (made by us)
  • Team Size: 12 Persons

    My Contributions

  • Gameplay
  • I created the velocity and player feedback, including camerashake, fov-change and car rumble.
  • Sounds.
  • I wrote our sound management system, implemented an Fmod wrapper and found the sounds we used.
  • Collision
  • I created a collision system with std::function callbacks to each entity when they collided.
  • Xbox controller
  • I implemented support for xbox controller and made an interface that allowed us to easily implement the controll scheme