Cloud racers
3D Racing
Fly in your high speed hover car though the sky city in the shortest time possible.
- Duration: 10 weeks
- Language: C++
- Engine: ICE Core Engine (made by us)
- Team Size: 12 Persons
- Gameplay I created the velocity and player feedback, including camerashake, fov-change and car rumble.
- Sounds. I wrote our sound management system, implemented an Fmod wrapper and found the sounds we used.
- Collision I created a collision system with std::function callbacks to each entity when they collided.
- Xbox controller I implemented support for xbox controller and made an interface that allowed us to easily implement the controll scheme




